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The Old Man does not move into a house, but rather remains near the Dungeon's entrance, and respawns the following day if killed (while Skeletron has not yet been defeated). The Guide will usually move into the first house built. The Guide and Old Man are unique in that they always spawn upon creating a world. If the NPC gets killed and does not have a home, it will not respawn until a new house becomes available. If there are vacant houses available in the world, the NPC may move into one of them.
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If a house occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable house is restored. Town NPC home assignments can be rearranged using NPC flags from the housing menu, where players can also check whether a room is a suitable house. Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house. Two NPCs cannot live in the same house at the same time. A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. An additional 3 / 2 / 1 NPC(s) can be encountered that do not move into houses.Įach town NPC requires a suitable, vacant house. There are currently 26 / 25 / 23 / 21 / 19 Town NPCs, 8 / 7 / 6 of whom normally appear in Hardmode. However, a rescued NPC will stay rescued, and respawn without needing to be found again. the 50 silver for the Merchant), that has to be met again for the respawn. If the NPC has an inventory or population requirement for their initial spawn (e.g. If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. Occasionally, NPCs sit in chairs and randomly "talk" to other NPCs or the player (shown as mouth movement and speech bubbles).Town NPCs gain defense and damage boosts based on which bosses have been defeated in the current world.They will not actively pursue combat, however, but rather attack in an act of self-defense. Town NPCs will attack nearby enemies, each NPC having its own unique form of attack.The Nurse can furthermore heal herself and other nearby NPCs.
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They do not suffer from fall damage and their health regenerates over time. NPCs have limited health and can take damage, and ultimately die from enemies, traps, lava, or by drowning in water however, they cannot be attacked directly by players (outside of special Voodoo Doll accessories or Rotten Eggs).
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They remain still in their assigned houses at night and during events. Town NPCs generally walk around during the day. These reductions are usually overridden by events like Blood Moons or Goblin Invasions, during which spawn rates return to normal or are elevated, and enemies will once again attack players and NPCs in the area. Players tend to utilize this effect by building large structures ( towns or bases) with several integrated houses, to serve as their safe haven. With 3 or more town NPCs nearby, enemies generally stop spawning on or near the visible screen altogether (unless in Expert Mode or Master Mode ). Town NPCs that have moved into houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. They move into structures the player must provide, known as houses, which are generally required for town NPCs to remain available. Most NPCs are town NPCs, appearing after various milestones are achieved in game advancement. Some NPCs also have other options that perform other functions. They sell items to players in exchange for coins, and can be sold items by a player to obtain coins. Most NPCs are vendors, displaying a shop inventory when the " Shop" option is selected. Standing near an NPC and pressing the ⚷ Open / Activate button on it will open a dialogue window with one or more options for the player to select. NPCs are friendly automated non-player characters that provide services to players. For a complete list of NPC names, see NPC names.